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Ancient Behemoth

(image)

Over time, the powerful, arcane magic which distorted the minotaur that became a Behemoth further distorts the minotaur. This distortion causes the Behemoth to grow, gain more strength and become much more insane. After a certain degree of distortion, the Behemoth becomes known as an Ancient Behemoth, which references the amount of time spent to become that distorted. An Ancient Behemoth is so mentally unstable, that it takes an Elder to safely give it commands and/or orders to obey certain people.

Since an Ancient Behemoth is extremely dangerous, they are oft kept in enormous holding cells until needed; these cells are kept on the outskirts of minotaur cities for further safety measures. Also, they are kept there so that they can easily be used as an anti-siege weapon.

𐑕𐑐𐑧𐑖𐑩𐑤 𐑯𐑴𐑑𐑕: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn.𐑢𐑧𐑯𐑧𐑝𐑼 𐑦𐑑𐑕 𐑚𐑻𐑕𐑻𐑒 𐑩𐑑𐑨𐑒 𐑦𐑟 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛, 𐑞𐑦𐑕 𐑿𐑯𐑦𐑑 𐑒𐑩𐑯𐑑𐑦𐑯𐑿𐑟 𐑑 𐑐𐑫𐑖 𐑞 𐑩𐑑𐑨𐑒 𐑳𐑯𐑑𐑦𐑤 𐑲𐑞𐑼 𐑦𐑑 𐑹 𐑦𐑑𐑕 𐑧𐑯𐑩𐑥𐑦 𐑤𐑲𐑟 𐑛𐑧𐑛.

𐑩𐑛𐑝𐑭𐑯𐑕𐑩𐑟 𐑓𐑮𐑪𐑥: Behemoth
𐑩𐑛𐑝𐑭𐑯𐑕𐑩𐑟 𐑑:
𐑒𐑪𐑕𐑑: 35
HP: 60
𐑥𐑵𐑝𐑥𐑩𐑯𐑑: 5
XP: 100
𐑤𐑧𐑝𐑩𐑤: 2
𐑩𐑤𐑲𐑯𐑥𐑩𐑯𐑑: 𐑒𐑱𐑭𐑑𐑦𐑒
IDEoS Minotaur Ancient Behemoth
𐑩𐑚𐑦𐑤𐑦𐑑𐑦𐑟: divine health
(image)maul
𐑚𐑤𐑱𐑛
7 - 4
𐑥𐑱𐑤𐑱
𐑚𐑻𐑕𐑻𐑒
𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕𐑩𐑟:
𐑚𐑤𐑱𐑛-10%
𐑐𐑽𐑕0%
𐑦𐑥𐑐𐑨𐑒𐑑0%
𐑓𐑲𐑼-10%
𐑒𐑴𐑤𐑛10%
𐑸𐑒𐑱𐑯-30%
𐑑𐑻𐑱𐑯𐑥𐑵𐑝𐑥𐑩𐑯𐑑 𐑒𐑪𐑕𐑑𐑛𐑦𐑓𐑧𐑯𐑕
𐑒𐑨𐑕𐑩𐑤150%
𐑒𐑱𐑝140%
𐑒𐑴𐑕𐑑𐑩𐑤 𐑮𐑰𐑓230%
𐑓𐑤𐑨𐑑130%
𐑓𐑮𐑴𐑟𐑩𐑯220%
𐑓𐑹𐑦𐑕𐑑150%
𐑕𐑢𐑭𐑥𐑐320%
𐑕𐑭𐑯𐑛230%
𐑖𐑨𐑤𐑴 𐑢𐑷𐑑𐑼320%
𐑛𐑰𐑐 𐑢𐑷𐑑𐑼9910%
𐑝𐑦𐑤𐑦𐑡150%
𐑣𐑦𐑤𐑟140%
𐑥𐑬𐑯𐑑𐑩𐑯𐑟150%
𐑥𐑳𐑖𐑮𐑵𐑥 𐑜𐑮𐑴𐑝240%
𐑦𐑥𐑐𐑨𐑕𐑩𐑚𐑩𐑤9920%
𐑳𐑯𐑢𐑷𐑒𐑩𐑚𐑤9920%