𐑒𐑨𐑥𐑐𐑱𐑯 |
---|
𐑬𐑰 DM DID 𐑰𐑲 HttT 𐑤𐑴 𐑤𐑦𐑚𐑼𐑑𐑦 NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
𐑛 𐑱𐑝𐑣 - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Over time, the powerful, arcane magic which distorted the minotaur that became a Behemoth further distorts the minotaur. This distortion causes the Behemoth to grow, gain more strength and become much more insane. After a certain degree of distortion, the Behemoth becomes known as an Ancient Behemoth, which references the amount of time spent to become that distorted. An Ancient Behemoth is so mentally unstable, that it takes an Elder to safely give it commands and/or orders to obey certain people.
Since an Ancient Behemoth is extremely dangerous, they are oft kept in enormous holding cells until needed; these cells are kept on the outskirts of minotaur cities for further safety measures. Also, they are kept there so that they can easily be used as an anti-siege weapon.
𐑕𐑐𐑧𐑖𐑩𐑤 𐑯𐑴𐑑𐑕: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn.𐑢𐑧𐑯𐑧𐑝𐑼 𐑦𐑑𐑕 𐑚𐑻𐑕𐑻𐑒 𐑩𐑑𐑨𐑒 𐑦𐑟 𐑫𐑸𐑹𐑴𐑖𐑱𐑿𐑟𐑛, 𐑞𐑦𐑕 𐑿𐑯𐑦𐑑 𐑒𐑩𐑯𐑑𐑦𐑯𐑿𐑟 𐑑 𐑐𐑫𐑖 𐑞 𐑩𐑑𐑨𐑒 𐑳𐑯𐑑𐑦𐑤 𐑲𐑞𐑼 𐑦𐑑 𐑹 𐑦𐑑𐑕 𐑧𐑯𐑩𐑥𐑦 𐑤𐑲𐑟 𐑛𐑧𐑛.
𐑩𐑛𐑝𐑭𐑯𐑕𐑩𐑟 𐑓𐑮𐑪𐑥: | Behemoth |
---|---|
𐑩𐑛𐑝𐑭𐑯𐑕𐑩𐑟 𐑑: | |
𐑒𐑪𐑕𐑑: | 35 |
HP: | 60 |
𐑥𐑵𐑝𐑥𐑩𐑯𐑑: | 5 |
XP: | 100 |
𐑤𐑧𐑝𐑩𐑤: | 2 |
𐑩𐑤𐑲𐑯𐑥𐑩𐑯𐑑: | 𐑒𐑱𐑭𐑑𐑦𐑒 |
ID | EoS Minotaur Ancient Behemoth |
𐑩𐑚𐑦𐑤𐑦𐑑𐑦𐑟: | divine health |
![]() | maul 𐑚𐑤𐑱𐑛 | 7 - 4 𐑥𐑱𐑤𐑱 | 𐑚𐑻𐑕𐑻𐑒 |
𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕𐑩𐑟: | |
---|---|
𐑚𐑤𐑱𐑛 | -10% |
𐑐𐑽𐑕 | 0% |
𐑦𐑥𐑐𐑨𐑒𐑑 | 0% |
𐑓𐑲𐑼 | -10% |
𐑒𐑴𐑤𐑛 | 10% |
𐑸𐑒𐑱𐑯 | -30% |
𐑑𐑻𐑱𐑯 | 𐑥𐑵𐑝𐑥𐑩𐑯𐑑 𐑒𐑪𐑕𐑑 | 𐑛𐑦𐑓𐑧𐑯𐑕 |
---|---|---|
𐑒𐑨𐑕𐑩𐑤 | 1 | 50% |
𐑒𐑱𐑝 | 1 | 40% |
𐑒𐑴𐑕𐑑𐑩𐑤 𐑮𐑰𐑓 | 2 | 30% |
𐑓𐑤𐑨𐑑 | 1 | 30% |
𐑓𐑮𐑴𐑟𐑩𐑯 | 2 | 20% |
𐑓𐑹𐑦𐑕𐑑 | 1 | 50% |
𐑕𐑢𐑭𐑥𐑐 | 3 | 20% |
𐑕𐑭𐑯𐑛 | 2 | 30% |
𐑖𐑨𐑤𐑴 𐑢𐑷𐑑𐑼 | 3 | 20% |
𐑛𐑰𐑐 𐑢𐑷𐑑𐑼 | 99 | 10% |
𐑝𐑦𐑤𐑦𐑡 | 1 | 50% |
𐑣𐑦𐑤𐑟 | 1 | 40% |
𐑥𐑬𐑯𐑑𐑩𐑯𐑟 | 1 | 50% |
𐑥𐑳𐑖𐑮𐑵𐑥 𐑜𐑮𐑴𐑝 | 2 | 40% |
𐑦𐑥𐑐𐑨𐑕𐑩𐑚𐑩𐑤 | 99 | 20% |
𐑳𐑯𐑢𐑷𐑒𐑩𐑚𐑤 | 99 | 20% |